Revolution! The term is defined in Webster's Ninth New Collegiate Dictionary as "a sudden, radical, or complete change", and as "activity or movement designed to effect fundamental changes in the socioeconomic situation".
Armed with this definition, it can be seen that a major
revolution is afoot in the audio industry. Slow to be introduced at
first, this revolution is rapidly gaining momentum and will soon change
everything about audio as we now know it.
Most people don't even realize that it is happening now. The revolution will be both good news and bad news for audiophiles.
This revolution is called MP3. This technology is a COMPRESSION of audio files in computers to smaller file sizes (measured in kilobytes - kb). MP3 permits audio files to occupy less disc space on hard drives, and allows music files faster transmission times over the internet. MP3 is a spinoff of MPEG video compression, but now applied to audio.
MP3 may change the entire socioeconomic system of music
distribution to the extent that bricks and mortar music stores may soon
be history.
The new music format will be distributed in a way which displaces the traditional way of distributing music via music stores.
I interviewed an audio engineer and recording artist
recently about MP3. He was very experienced in digital technology and
had twenty years experience behind him.
He explained to me that audio compression is completely different than digital sampling as found in CDs. To understand audio compression technology, let's first review
digital recording and playback.
A sound wave consists of a vibrating wave at a fixed
frequency. It travels at the speed of sound. The sound wave has a fixed
wavelength, and vibrates at a corresponding frequency. The higher the
frequency, the shorter the wavelength (inverse relationship).
Music consists of many different sound waves at various frequencies, some of
which are related to each other through multiples of a single
fundamental frequency (multiples are called harmonics).
The best way to understand digital technology as it
pertains to audio, is to think of sounds (musical notes) and then sample
it at a particular time interval.
So, a particular sound may consist of many different frequencies, each at a particular amplitude (in a typical
X-Y plot, frequency is on the X axis, and amplitude is on the Y axis. In
digital sampling, the waveform is sampled at a particular
rate (cycles/second - Hz), and so that NOT every frequency of the sound
is represented in the audio sample.
Some frequencies will be absent. In
terms of calculus, think of the audio waveform as a curve in the X-Y
plot with a defined area under the curve. Then apply integration to
calculate the area under the waveform, but do not consider every
frequency in the sound. This is how a CD is generated. Upon playback in
a CD player, the missing frequencies are reintroduced upon digital to
analogue conversion, so as to regenerate the entire sound in its
entirety.
One can think of it as filling in the frequency gaps under the
sound curve. This explanation has been simplified somewhat to make it
understandable in a short space, but the principle holds true.
In digital sampling some frequencies are NOT represented
in the sound curve, and have an amplitude of zero. Upon playback, the
frequencies are reintroduced so as to produce a smooth sound curve.
In a
typical 16 bit CD player, the sound is 8 times oversampled at a rate of
352.8 kHz. Often 18 bit digital to analogue (D/A) converters are used.
Digital music recording and reproduction contrasts sharply with analog, where the analog signal is faithfully recorded and reproduced at ALL frequencies (NO sampling).
Enter AUDIO COMPRESSION. This format uses computer power
measured in bytes (example - 1 byte=8 bits, each bit being a 0 or a 1). A
sound signal composed of many different frequencies is divided into the
different frequencies with each frequency assigned a specific number of
bits. In this fashion some frequencies will be assigned many bits of
computer power, while other frequencies will be assigned less number of
bits.
Unlike digital sampling where some frequencies of a sound signal
have NO representation, only to be filled in later upon reproduction, in
audio compression some frequencies will simply have little
representation in terms of bits, but not necessarily no bits.
In this
fashion, an audio signal can be compressed in terms of total bits
used (and thus total bytes of computer power) resulting in a much smaller
file size. This results in less space utilization on the hard drive for
storage, and much faster transit time during file transfer over the
internet. Again, some simplification has been introduced to make the
topic easily understandable in a short space.
MP3 music files can be listened to via an MP3 player (fixed software in your computer, or a portable MP3 player). MP3 files can be downloaded for free from various internet sites, loaded onto your computer hard drive for storage, and played back through your sound card, and through any one of many portable MP3 players (the MP3 files are transfered from the hard drive to the portable player). All this without use of a CD!
What do MP3 audio files actually sound like? Proponents of
MP3 claim this format to have CD like quality. The sound of MP3 is quite
good for the average listener. It is NOT audiophile quality however. It
is not quite as good as CD, but it is close to CD on casual listening.
There are many variables involved in evaluating MP3 sound quality.
They
are 1)file size, 2)sound card quality, 3)speaker quality, 4)portable MP3
player quality, and 5)sound source quality. So in evaluating MP3 sound
quality, several variables have to be considered.
The recording industry feels threatened by MP3, and just
very recently won a lawsuit against MP3 for violation of music
copyright. Songs could be downloaded from various web sites without
payment to the recording artist and the recording company - in other
words no royalty payment was exchanged.
This could threaten the very
heart of the music industry because if users could download songs for
free, CDs would no longer have to be purchased thereby eliminating the
music stores, and bypassing recording companies and artists.
Lawsuits not withstanding, MP3 is here to stay. What will
most likely happen in the not too distant future is that music stores
may completely vanish. Users will download music selections (some for
free AND some for a royalty fee), and store the selection in their
computer. The music selection will be able to be played either on a MP3
portable player (as is available now), and on a CD which will be
immediately generated in the user's computer on a CD-Write unit.
This CD
could then be played on a home stereo system. In effect, end users will
be burning in their very own CDs on their computer. This will eliminate
the manufacture and distribution of CDs to music stores.
Instead music web sites will provide huge number of selections of songs, either as complete downloadable MP3 music to fill an entire 650 MB CD. Or alternately, users may be able to mix and match music selections to create their own unique CDs.
Where does all this leave the dedicated audiophile? If the demise of the mass distributed pre-recorded CD comes true, then it is very likely that the recording industry will produce in very limited quantities true 16 bit (or to come, 20 bit) CDs just like are now present, but only marketed to the audiophile - and at inflated audiophile prices (due to the low quantity produced). Ah, the wheel is reinvented!
To summarize, brick and mortar music stores, as we know
them today, may vanish. In their place, virtual web based music stores
and recording companies themselves will provide MP3 downloadable music
for the average listener (some songs for free, and some for a set
charge).
Most people will listen to music on their computer, or on a
portable MP3 player, or on a CD-Write generated in their own home
computer and played in their stereo system. For the audiophile, 16
bit (as currently available) or 20 bit prerecorded CDs will still be
available through the web based music stores and directly from the
recording companies themselves, but at an audiophile price (read : higher
price).
In effect, their will be two classes of music listeners.
The average person will use MP3 generated music (player or CD-Write
generated).
The audiophile will have still access to the same CDs as
currently available, but in much smaller quantity. This will drive the
price of current CDs up because they will have the superior sound
quality.
Fact or fiction? Only time will tell, but all the signs point towards the revolution described here. CDs make way for MP3!
Copyright © 2000 Harvey A. Kader - http://www.tnt-audio.com